Media in the Online Age
Wednesday, 4 May 2011
Online age example questions
2. Discuss the extent to which the distribution and consumption of media have been transformed by the internet.
3. What difference has the internet made to media production and consumption?
4. How important to change in the media is the idea of convergence?
Wednesday, 2 February 2011
long tail theory
An example of Long Tail is Netflix. A regular video shop, like Blockbuster, has about 3,000 movies in stock, whereas Netflix has over 40,000. about 600 titles make up 80% of Blockbuster's sales, and one of its 3000 sales will only sell once of twice a month, however, with Netflix having 40,000 titles, then if they only sell once or twice a month then they'd add up to many more overall sales. Every day, 98 percent of Netflix's inventory are in circulation with customers.
Wednesday, 26 January 2011
Collapse of context - Michael Wesch
Michael Wesch's theory is that when a person is presented with a webcam for the first time, many of them are unsure of what to say, and these first time vloggers are presented, not with a lack of context, but with a total context collapse. when they look into that little glass eye they are totally unable to see the faces of any of the millions of people who may see them when they say what they want to say. this is what is meant by context collapse, as the people who see them could take it in any context, so they are unable to present their "line", as Goffman would put it, and present themselves in any certain way, as there is no social situation to evaluate. This can be very confusing, and make it very hard to know what to say into a webcam. He must address anybody, everybody, and maybe even nobody all at once.
Wednesday, 19 January 2011
Wikinomics
Wikinomics: How Mass Collaboration Changes Everything is a book by Don Tapscott and Anthony Williams, published in December 2006. It explores how some companies in the early 21st century have used mass collaberation, or peer production, and open-source technology such as wikis to be successful. Tapscott and Williams have released a followup to Wikinomics, entitled "Macrowikinomics, rebooting business and the world", which was released on September 28, 2010.
According to Tapscott, Wikinomics is all based around four ideas: Openness, Peering, Sharing, and Acting Globally. The use of mass collaboration in a business environment, in recent history, can be seen as an extension of the trend in business to outsource: externalize formerly internal business functions to other business entities. The difference however is that mass collaboration relies on free individual agents to come together and cooperate to improve a given operation or solve a problem, instead of an organized business body brought into being specifically for a unique function. This kind of outsourcing is also referred to as crowd sourcing, to reflect this difference.
David Gauntlett
- The model tackles social problems backwards
- It treats children as inadequate
- Assumptions within the effects model are characterised by barely-concealed conservative ideology
- Inadequately defines its own objects of study
- Often based on artificial studies
- Often based on studies with misapplied methodology
- Selective in its criticism of media depictions of violence
- Assumes superiority to the masses
- Makes no attempt to understand the meanings of the media
- Not grounded in theory
Since then he has published a number of books and research on the role of popular media in people's lives. In particular he has focused on the way in which digital media is changing the experience of media in general. Since the late 1990's, he has produced the website Theory.org.uk. In 2007, Gauntlett published a notable article about Media Studies 2.0.
In 2008 Gauntlett proposed 'the Make and Connect Agenda', an attempt to rethink audience studies in the context of media users as producers, as well as consumers of media material. This argues that there is a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture', and that harnessing creativity in both Web 2.0 and in other everyday creative activities will play a role in tackling environmental problems. These ideas are developed further in 'Making is Connecting'.